Archive for the ‘Awesome’ Category

Ash’s Boomstick

December 15, 2010

Ash's Boomstick Magic Card

Ash's Boomstick Magic Card

Whenever equipped creature deals combat damage, put two charge counters on Ash’s Boomstick.

Remove a charge counter from Ash’s Boomstick: Choose one — Equipped creature gets +3/+0 until end of turn; or equipped creature deals 3 damage to target creature.

Lol! Inspired by a message on Chuck Norris MtG facts posted by karate_bum at TCGplayer Forums that mentioned how Chuck’s deck had ‘Umezawa’s Shotgun’.

Umezawa’s Jitte is already pretty much a boomstick itself, so welcome to the gunpowder age.

Note the similar ‘hold up to the sky in his fist’ pose in the second version of Boomstick. Once again, I couldn’t decide between the two arts – the first is obviously more pleasing to the eye, but the second is closer to the minimalist art of the Umezawa’s Jitte.

Neither version actually shows very much (as is the case with Jitte), so I made the tradeoff to cut the illustration size in favor of squeezing in that famous quote:



Hot Skitty on Wailord Action

December 9, 2010

Pokemon Hot Skitty on Wailord Action Magic Card

As you play Hot Skitty on Wailord Action, choose two creatures on the battlefield. Put a non-Legendary creature token onto the battlefield with all creature types, abilities and colors of the chosen creatures, and power and toughness each equal to half the total of the chosen creatures’ power and toughness respectively, rounded up.

Wooooookay… That’s not how Pokémon breeding works, but I’m running with the trope meaning here which is much more fun.

In any case, have fun with your 8/8 flying, first strike, vigilance, trample, haste, protection from black and from red, annihilator 4, indestructible, Angel Eldrazi, Akroma/Ulamog love child sin against nature and the entire multiverse.

Over Nine Thousand

December 9, 2010

Dragonball Vegeta Over 9000 Magic card

Turn a weenie (non-Super) Saiyan and destroy some Scouters while you’re at it. Whether crushed by their own unbelieving hands or exploding from the sheer awesomeness, it matters not.

Bonus points if he chumps the Trinket Mage that fetched the Everflowing Chalice into the path of your Goblin Gaveleer.

Know Your Meme and the Dragonball Wiki for the background.

A Gentleman Armor

December 8, 2010

Team Fortress 2 Heavy Magic Card

I kept the 6 mana cost, equip cost and p/t boost to keep its identification with its inspiration as close as possible. Whereas Karn’s armor destroys, Heavy’s tasteful adornments protect by demanding that every spell aimed at his team give fair warning… Comrades. (The alternative would be to have the opponent ask permission in a genteel method of speech before every move, which is more of an Unglued mechanic.)

Plus, Heavy just looks like someone who could nicely fit a +6/+6 set of armor. Probably weighs more than pre-planeswalker fatty Karn too what with all the Sandviches.

And if you’re wondering how a top hat and monocle can count as ‘armor’, then you have the wrong idea… The armor is actually the aura of respectability and reputability surrounding one who boasts such refined apparel. Such is the irreroachable example set by the wearer of such regalia, that scallywags and ragamuffins are compelled to temporarily suspend their unscrupulous activities when in the presence of one so gentlemanly.

Inspired by the meme on Halolz, particularly this and this. Hat and monocle skins for Team Fortress 2 by Barlim.

Za Warudo

December 7, 2010

Za Warudo Magic Card

Za Warudo Magic Card

Couldn’t decide on the already-negative-imaged one, or the in-the-midst-of-negative-imaging-expanding-circle one. So both are above for now.

If you’re uninitiated, get a grip on the meme at Know Your Meme – Za Warudo/WRYYYYY. Apparently there are plenty other attempts at Magic-ing it into a card, some of them pretty balanced and in flavor.

The six mana cost may make you think this card works kind of like all the rest of the Time Warp and Time Stop effects, without actually giving you an extra turn. Or perhaps more like Silence. With a free Cascaded card to boot.

The key difference is that, just like the way Dio uses it, Za Warudo can be used offensively to lock downall the opponent’s spells, creatures and assorted defenses, allowing you to smash his face in. Figuratively, of course. (To my mind, Lightmine Field is the closest representation of Hierophant Green‘s tripwires that launch Emerald splashes when touched.)

I’m toying with the idea of bringing Muda muda, the knives, and WRYYYYYY into the Cascade chain so that they come off as a continuous series of attacks.

But for now, have some Za Warudo! WRYYYYYY! Muda muda muda muda muda! nonsense below the fold: